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The riftbreaker coop
The riftbreaker coop








the riftbreaker coop the riftbreaker coop

The flamethrower is great at taking out swarms of weaker enemies at close range, while the railgun does massive damage at long range. There’s a wide variety of weapons you can equip your mech suit with, each of them with their own advantages, disadvantages, and resource costs. Defensive barriers and turrets can deal with smaller groups of enemies attacking your base, but involving yourself directly is absolutely necessary to survive large-scale skirmishes. While you’re able to build defenses, you’ll only ever take direct control of the mech you use for construction, exploration, and combat. You’ll run into the occasional horde as you explore and settle new areas, but the real challenge finds you when armies amass and lay waste to your defenses in the hopes of destroying your base and putting an end to your attempts at colonizing this hellscape. But when I finally emerged victorious, I felt a rush of accomplishment and satisfaction that’s hard to come by.Īnd when the base building and resource gathering elements become too much of a headache, there are massive armies of enemies to take on in some excellent bullet hell action that puts your skills and gear to the test. It’s the ultimate test of preparation, time management, and high stakes combat, and it’s absolutely not for the faint of heart. My final hours with the campaign had me standing up and sweating profusely as I watched numbers tick up and down and juggled about 18 different projects with not enough time to accomplish all of them, not to mention the imminent armies approaching my location from multiple fronts. This proliferation of base and resource management can be extremely rewarding, but it’s also intensely stressful. It became so complex by the end of my playthrough that I actually created an Excel spreadsheet and a digital checklist to help me remember which biomes I was drawing resources from and which bases needed improving – that was fun for me, but it does speak to how hard this stuff can be to keep track of in-game. You’ll eventually need to jump between biomes and bases to manage each of their resources, improve their buildings, and confront waves of enemies and environmental catastrophes between each of them. Who doesn’t want to feel like the ultimate interplanetary survivalist?Īs you explore different biomes and establish bases in each of them, the base-building and resource management becomes exponentially more complex as well. Some of these areas make it extremely challenging to establish a base, but when you overcome the odds and gain another resource in your toolbelt, it’s incredibly rewarding. The desert biome is covered in shifting sands and blazing hot sunlight that can burn your base to the ground, while the volcanic biome obscures your vision with ash clouds and causes massive fireballs to fall from the sky. For example, one biome is so hot that building any structures is impossible until you master cryo cooling technology, while another has explosive mines hidden underfoot throughout the entire level which makes exploration incredibly dangerous.Įach area has its own unique set of problems and resources that can be harvested to improve your gear, defenses, and get you one step closer to opening a rift back to Earth. It continually pushes you to learn new mechanics while you’re thrown up against increasingly hostile creatures and environments. It can certainly get a little overwhelming at times, but the excellently crafted campaign tutorializes you in small bites so you don’t break down and cry (at least not right away). That hodgepodge of mechanics inexplicably comes together really well.










The riftbreaker coop